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Found 1 result

  1. Hey, I'm having some trouble generating .ass files for volumes in Houdini so they can be lit by lighters in Maya using Arnold. I'm using Houdini FX with HtoA 1.3.1 (which the website says is the correct version of HtoA for my version of Houdini). The steps that I used to get Arnold to work with Houdini is that I manually installed the plugin and had my houdini.env point to the plugin location, and the console seems to have all the arnold plugins loaded at startup. I created a shelf tool pyroFX explosion, converted it to VDB using "density" and "heat" as the groups. I then called those fields back using an Arnold Volume node at scene level, with the grids as density and heat. It displays the volume in the viewport, and renders out the scene if I put down some arnold lights and render it with an Arnold ROP in Houdini itself. In the Archive tab of the Arnold ROP, I set the location to where I want to have the .ass files dumped and uncheck "export lights" and "export cameras". When I hit the render button I get this message in the console - 00:00:00 1127MB WARNING | [htoa.session] generating shaders... 00:00:00 1127MB WARNING | [htoa.session] shader generation done. HtoA ends up generating a .ass file that is only 2KB in size, always. When I take a simple sphere and apply a shader to it and dump out the .ass file, it works, but not with volumes. Anyone knows why this isn't working for me?