Jump to content

Search the Community

Showing results for tags '3d scan'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 2 results

  1. Wireshape is currently selecting participants for its Private Beta Program. Created for provide a high quality web stock of 3D scanned models for extreme closeups, Wireshape arrived to become a fast and accurate solution for customers who need high-fidelity 3D data. So, if you want to be one of the first to test pre-release products, offer your feedback, get gifts and special discounts, request an invite to beta here: https://wireshape.net/soon/ P.s. thanks to Marc for kindly helping to direction the location this announcement to the ODFORCE Community.
  2. Hi there. I´ve been researching a bit on 3d scanning/photogrammetry lately, and was wondering about the following issue: Supposing I scan several different expressions for an actor, it´s clear to me how to retopologize one head to make a useable default mesh with displacements...now, how would one go about using other expressions? Blendshapes need same number of points, so I´m not quite clear about it. I´m not sure how could I create different displacement maps consdering the base mesh for each expression would be different. Any ideas on how this is done on production currently?
×
×
  • Create New...