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  1. Hi, i'm working on procedural tree generator in houdini's environment. It's based on space colonisation algorithm, but in next version curve-based pipeline is will be include too, because SCA produces an unpredictable results sometimes. Implemented by Vex, Python and standard nodes. - Correct growth based on colonisation algorisms - Module system for any kinds of vegetation - Fast source and additional modules based only on vex and cvex - Auto correction and smooth for geometry Some days ago i make first demo video: Here i will post some further steps in a workflow, hope for your advices and feedback
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