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Found 3 results

  1. Hello; Is there any node that computes the Acceleration attribute (something like Trail SOP -> Compute Velocity)? Actually, in a particle simulation, I need that attribute. Thanks for helping.
  2. Is there a way to calculate the angular velocity from spinning points that only hold "N" "v" and "up", without using the trail SOP?
  3. Hello! New Houdini user here with barely 3 weeks in... so please bare with me I'm trying to write a small VEX function/expression to translate an object along it's Y axis by an exponential function... like gravity. The math behind is simple but I'm having trouble expressing it in VEX... I tried the following line with a VEX attribute wrangle node on a default sphere and it's giving me errors and the sphere just disappears on the 1st frame: t.y = t.y + (9.8 * ($T ^ 2)); If someone could steer me in the right direction I would appreciate it thank you :-)
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