Jump to content

Search the Community

Showing results for tags 'alembic maya reversednormals'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi, I got some maya scenes I exported alembic caches from and it all went reasonably well until I had to make a pass with mantra cartoon shader ( the rest of passes are rendered with redshift) when I noticed normals on some objects are flipped, most of them in a manner typical to that of objects being mirrored during modeling with transformations frozen without normals being flipped. Going back to maya I also noticed that according to maya all the normals are pointing in right direction. Any thoughts on how to address that issue ? Maya being the mess it is and me not touching it for 10 years except as glorified file converter I can't seem to be able to debug the situation. Any help would be appreciated. Cheers
×
×
  • Create New...