Jump to content

Search the Community

Showing results for tags 'cook'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 4 results

  1. Hello! I am trying to implement python expressin in Object Merge node in parm "objectpath1" to get geometry from connected nodes to parent geo. So as final result if you connect/disconnect first input of test node geometry should switch to another one. Actually script working fine and storke of parm updating if i connect or disconect ANIM node, but object merge node do not updating geometry while i turn on/off "Enable Merge" toggle on object merge node. It's seems node just not cooking properly. Any suggestions how to solve this problem? Or maybe hscrip variant? P.S. check test setup in hip uploaded switch.hipnc
  2. Hello guys! I need your help, I install Ubuntu on mac, then install video drivers (all works fine) After this I install Houdini 15, but after I create billowy smoke from shelf I got this error (in attach) I try create pop network (same problem) Other stuff work well. Anyone can help me with this? Tnx forward guys!
  3. If a node fails to cook I get this nice error message with middle mouse click on the affected node. How can I copy this error message into clipboard, or how can I get those messages into a log file or an email ??
  4. Hi, Just curious to see if anyone else's having this issue with geometry lights when scrubbing the timeline... It seems that the light is forcing the evaluation of the geometry even though the light itself is disabled and has its display flag turned off. The referenced geometry also has its display flag turned off. I can tell by the Performance Monitor that the light is pulling on the SOP network. Delete the light and everything is fast again. Am I overlooking something here? Thanks!
×