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Hi everyone! I'm kinda new to Houdini and use it with UE4. My Digital Asset crashes all the time though so I thought I'll debug it with the Houdini Engine Debugger. This works well and actually is pretty awesome. When I reproduce my crash in UE4, the connection gets closed and the Houdini Console shows the following errors: Thrift: Mon Oct 29 18:09:38 2018 TPipe ::GetOverlappedResult errored GLE=errno = 109 Thrift: Mon Oct 29 18:09:38 2018 TConnectedClient died: TPipe: GetOverlappedResult failed But where to go from here? Is there a way to find out what node crashed? Or how should i proceed to narrow down the problem? Is there any kind of log file I could check? If you need more information, please let me know! Thanks for you help in advance! best, Ron
Basically I'm trying to create a DA that I can select a particular object and be able to control where the specular/reflect appears on the surface with respect to the camera. I know I need to calculate the reflection angle with reference to the normal of the surface and the camera - but I want to be able to animate the point on the surface so I can control the position of the specular over time. So essentially it should be a null that I could move across the surface of the object and at the angle of reflection I'd have a light which would cause the specular (which would move accordingly if the null is moved). Sorry, does this make sense? I've been scratching my brain with this all day as I know logically how to build it - I just can't figure out the best way to do it in houdini... yet (I'm going to keep trying but wanted to see if any one had any tips/ideas). Cheers