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Showing results for tags 'displacements'.
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Hi guys, I am currently building a environment for which I want to instance a lot of mega scan rocks. I am using the instance object so that I can instance thousands of the rocks with a huge hit. The problem is now that I turn on the displacement on the rocks everything comes to a halt. It looks like mantra is placing all the objects and then dicing and displacing the geometry. Is there a way of dicing and displacing the geo first? Should I just bake the displacement into the geo?
Hello! I try to render an ocean with foam. I've got weird results always whenever I put down manualy the oceanfoam sop and link it the cached particles to the oceanSurface shader's oceanfoam particles path. What you can see in the picture that I linked is that first I clicked on the “Small Ocean” from the shelf tool, that puts down automaticly the ocean foam SOP and also creates the link on the oceansurface shader. That renders with no problem. After that I moved the camera, recached the oceanfoam (from the camera) I disabled the link and point on the path of the particles manually, and after that the render is destroyed. It creates these spike artifacts. I made this workflow only for demonstration purpose, to show that whenever the link for the oceanfoam path is made manualy I got this weird render result. Does anyone have any idea what Im missing??? Thank you.