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Found 4 results

  1. Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo SideFx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
  2. This tutorial goes over from start to finish the creation of a rudimentary fence asset that can easily be expanded upon. This is an introductory lecture on procedural modeling in Houdini I gave at Drexel University's SIGGRAPH chapter as a Junior Animation & FX major. Let me know if you have any questions, enjoy! Link To Demo File: drive.google.com/open?id=0B--RBrg9u--oWkNDU2ZUYnFpUjQ Link to Documented File: drive.google.com/open?id=0B--RBrg9u--odEhVYnluaFRGeGs
  3. Hey, i am trying to set up a building destruction in houdini, which will consist of a concrete building with exterior walkways and hand railings attached. At this stage i pretty much have the concrete part of the destruction completed using RBD and clusters however, now i want to have to sim the wooden railings buckling with the floor at one end and then pulling down the rest of the railings as you would expect from a connected set of pieces. When i used to use thinking particles i would probably have used a joint system to link the railing pieces together but im not sure what Houdini uses instead, i have tried several times with the glue constraints but they just seem to fail... What do you think would be the best way to do this? railing_glue_test_rbd.hipnc
  4. Hey =] i have a complex wooden Fence here i am actually destroying and get stuck at keeping it all procedurally. the main problem is that the fence is based on a curve that is sometimes going in z and sometimes in x direction and shurely sometimes transverse but the good thing is, the fence has poles planks and supports - Wood-shattering the planks and poles is good. cause everything is vertical. when it comes to the supports I thought I foreach through the parts and do the same as non procedurally -> Cookie -> transform -> shatter -> transform back -> merge - but i dont know how to cookie and seperate based on direction. so if somebody has time to dig in my complex file it would be a great help. Play around, examine, and if you fix something please provide me with some info to the fix. and if there are questions i am here. thx de Heavy FenceBaseSetup.crash.hipnc
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