Search the Community
Showing results for tags 'fisheye'.
Found 1 result
Maxc posted a topic in Lighting & RenderingThe problem with VR and fisheye rendering is that it needs "z depth" to be equal in every direction not just along the z axis of the camera, (Pz) Could anyone point to with a shader that could be used as an "omni " depth plane (aov) in Mantra. Thanks.