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Found 3 results

  1. Hi Odforce! Im working on a little project using the object packing technique from Ben Watts Design's tutorial. I've got an attribute VOP using turbulent noise to drive the pscale attribute. Im then reading this into a popnet through a sop solver, but when the particles move they adopt the pscale of the underlying position of the noise. I believe this issue is related to the sop solver reading the new pscale in every frame but im unsure how to essentially freeze this attribute. I want the points to be born, adopt the pscale based on the location it spawns on, then for the pscale attribute to remain frozen for the rest of the simulation, how do i go about setting this up? I have attached the scene file here. CardGrowth.hip
  2. Hey guys, i can provide my scene if needed, but my problem is after 2-5frames rendering to disk Mantra literally just stops/freezes rendering. Ive changed my frame ranges, new mantra render nodes, pathed to a diff hard drive which i thought had worked but didnt. Just seems ridicolous, frames that are rendering are coming out exactly as wanted, Just dont understand why its freezing for no reason? heres the scene too; Any help would be great as im trying to do some test renders and at the minute not suceeding due to this issue ocean_v2_t7.hipnc
  3. Hokmah

    Fire freezin

    I'm trying to create "simply" effect which will freez my fire simulation. Currently I have just sphere with standard explosion preset from shell and I would like to create on this fire kind of ice surface to get freezing fire effect. I was thinking that I should first make sim and cache it and after this step I should make layer with this vdb converted on surface and make some noise on it but it can cost me so much pain.. Do you have any other solution how should I start with it? There is also hard to find any references on the internet so I cant paste here anything Hope you can give me some usefull tips in which way should I go and play with it. Simply hip file always welcome.
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