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Found 11 results

  1. Hi, I am open to work for any production house through remote, any kind of contract, prefer Houdini Fx artist, and prefer film production. Here is my latest project if interested https://www.youtube.com/watch?v=ByUOHDZV29Q Hoping for experience and knowledge Regards, Zheng Shu
  2. Hello , i have one issue with RBD Hero , it is possible to emit the same RBD hero object multiple times from particle or any objct without having to import the rbdobject node multiple times? Not packed prims only RBD Hero Object to have good floating objects on fluid tank. Becouse i try paked, prims and explode ater while, after few frames even when i play with feedback scale from Solver. Can you help me with a hit how i can manage this? Thanks.
  3. hi i am trying to chive independence day resurgence alien rival to moon. i am trying to do in particle driven pyro and custom driven pyro. but not working properly. any one please help guive an idea to achive this effect. i am attaching some screen shot.
  4. Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website
  5. Hey! This is my first post on here. I've been working on this apple decomposition shot. This is where it's at now, but I'm going to be taking another stab at getting it to a higher level of realism. Any feedback on how to approach it better/critiques on whats standing out are appreciated! Thanks!
  6. ~ Hi everyone A Studio based in Geneve, few km from Annecy, France , is looking for a talented Houdini versatile FX artist. Staff position or freelance project based (remote is eventually possible) in a cool open and family oriented studio, splendid environment for a high quality living. Immediate need is for a independant indie film where a black hole start to form and absorb the ground , everyaround, an all city. I build the full CG city myself, huge.. Drop me a line if interested vince* ------------------------ Senior Env Lighting Lookdev & MattePainter / Creative CG Lead since 1998 (available January 2018) http://fr.linkedin.com/in/vincentthomas
  7. Looking for new opportunities, Currently located in Los Angeles but willing to relocate! Reel: https://vimeo.com/231241875 Website: http://ogvfx.com/ Resume: https://goo.gl/RBP2Rs
  8. !ZLS Productions is looking for a Houdini artist for a project based remote job. Project includes: - Beach tank simulations - Ocean tools with flip fluids (jetsky and large waves) - Grass creation - Shading and proper render setup for the above - Scene setup, environment development Project will start in the very near future, please, apply only if you are available for immediate start. Send your relevant reel here: info@zlsproductions.com
  9. Hello, My name is Alex Pavel and i'm from Romania. I have a background in Fine Arts and Architecture. I just graduated a one year Houdini FX class with cgspectrum school and i'm looking for a junior position. This is my showreel: Thank you, Alex Pavel
  10. hi guys im faouzi junior fx artist from morocco casablanca i work with 3ds max stuff . fumefx - thinking particles - krakatoa - particle flow - rayfire ... i have one question for u if it possible . recently i became interested in houdini fx i find he is complete software and specially sidefx do a good update on him year after year and i think is easy to learn that software , my question is : as junior fx artist did i should continue progressing on 3ds max or switch to houdini fx ? because i see it houdini is the future . thank you
  11. Running Win 7 Professional x64. Houdini latest version 12.5.533. I've been rendering this simulation for some time now. Anyway, what I noticed is that Windows has allocated around 14GB (stays around there) to the Cached Memory. Now from what I've been told, this is standby memory and should be allocated to a program if it needs it. In my render settings, I set the max cache ratio to 0.9 so shouldn't it all be allocated to the houdini render? My CPU is maxing out the whole time but the RAM keeps floating around 14GB. My actual simulation (rop_geo) was around 6GB so even if I take that into account I should still have 8 GB left. I even closed almost everything down and still didn't see much change? I tried stopping my render, going to the Houdini Cache Manager and clearing it up but still had at least 13GB or so of cached physical mem. I'm not sure if it's Maya but even it's cache wouldn't even come close to 2GB when it's not open right? I cleared the After Effects cache files as well. Other than that, I only really run Nuke and I know it doesn't take up that much. http://i296.photobucket.com/albums/mm182/A_A_M_I_R/houdini_cache.jpg Any ideas?
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