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  1. Hello! I can't figure out why the bind vop inside the material network will not grab a primitive float attribute from the geometry. I just made a simple float primitive attribute with some random values & want to use it as a roughness parameter on the principledshader material. *EDIT* Oops! Nevermind! it's working! By some luck I named the attribute "rough" which is the actual default attribute name for the shader's roughness... so it was reading the attribute directly without needing a bind vop.
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