Jump to content

Search the Community

Showing results for tags 'inflate'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 5 results

  1. vellum blend(inflate objet)

    Hi all Im testing vellum blend for a personal work . I have attached a file where I inflate a torus and a pighead. I need to do it with a rest position so I have used a vellum blend to control of how start the geo animation and how it ends. With the torus works very well but if i use the pigheadtest is not working as expected. Torus and pighead has almost same size, points, and primitives. Is the pighead not working as expected because of the shape of the geo?? This is my question. If I apply a polyreduce to the pighead I start to get accurate results, but the things is that I want to do it with a high poly car model, so I would like avoid polyreduce to get good results. I have noticed that with high poly models is almost impossible to inflate using this method. Also Im trying to inflate by areas, I mean, per example inflate first the head of the pig and then the ears, in a gradual way. Can any one point me the right direction with this?? Thanks a lot for any help my friends inflating_test.hip
  2. Hi y'all, I wanted some advice on vellum balloons being attached to a string then popping (see reference below). So I can do the whole pressure thing and attach it to a string etc, but I wondered how to make the balloons automatically float upwards without just reversing the gravity. I don't want to just use a force to push them upwards, as it would look odd when they pop and don't fall to the floor. Any advice or example files would really be appreciated! Thanks, James
  3. Vellum Balloon Solver

    Hey guys, Im new to Houdini and I'm struggling to use the vellum balloon node, I've animated a fur ball falling and in the end is gets squashed by a box that falls in it. I want to then use the vellum balloon to inflate the fur ball again as shown in the sideFX website : https://www.sidefx.com/docs/houdini/shelf/vellumballoon.html please any help would be more than appreciated
  4. Inflate with SOP solver

    Hey all, I'm inflating spheres by using a cloth simulation and SOP solver to increase targetP by normal direction over time. That works great. My issue is, as the spheres inflate they don't react to the force of neighboring spheres pushing against them. You would expect as they push against each they move apart. Right now they act like they're balloons glued to a wall. Any tips for how I calculate the new inflation force to feed back in to the dynamics? Screenshots and .hip attached in case they're helpful to anyone. Thanks for any help! cloth_sop_inflate_01.hiplc
  5. Hey guys, sorry for the urgent title, got my second Houdini job and I have to do some R&D in the next 4 hours to the client. They want me to do something like this but in a human body: I have an idea on how to do this in Cinema 4D, but don't have much experience in dops at houdini (I guess this will be dops cloth related? The other reference client gave me is this one, I think is some FEM with constrains in parts like the foots, I might be wrong, if so, how can I add forces to fem? just dig into the autodop and add ie: wind? like popnet works? Then it will a matter of play with stifness and parameters I think Any help will be highly appreciated, I'll start doing my tests now. Thanks!
×