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Showing results for tags 'inflate'.
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Hey guys, Im new to Houdini and I'm struggling to use the vellum balloon node, I've animated a fur ball falling and in the end is gets squashed by a box that falls in it. I want to then use the vellum balloon to inflate the fur ball again as shown in the sideFX website : https://www.sidefx.com/docs/houdini/shelf/vellumballoon.html please any help would be more than appreciated
Hey all, I'm inflating spheres by using a cloth simulation and SOP solver to increase targetP by normal direction over time. That works great. My issue is, as the spheres inflate they don't react to the force of neighboring spheres pushing against them. You would expect as they push against each they move apart. Right now they act like they're balloons glued to a wall. Any tips for how I calculate the new inflation force to feed back in to the dynamics? Screenshots and .hip attached in case they're helpful to anyone. Thanks for any help! cloth_sop_inflate_01.hiplc
Hey guys, sorry for the urgent title, got my second Houdini job and I have to do some R&D in the next 4 hours to the client. They want me to do something like this but in a human body: I have an idea on how to do this in Cinema 4D, but don't have much experience in dops at houdini (I guess this will be dops cloth related? The other reference client gave me is this one, I think is some FEM with constrains in parts like the foots, I might be wrong, if so, how can I add forces to fem? just dig into the autodop and add ie: wind? like popnet works? Then it will a matter of play with stifness and parameters I think Any help will be highly appreciated, I'll start doing my tests now. Thanks!