Jump to content

Search the Community

Showing results for tags 'key input'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi all, I've been struggling with getting keyboard input during cooking custom node, especially SOP node. It's needed because my custom node is a little bit expensive to cook, and I sometimes want to stop cooking right now when it takes a big time to finish. Simply, I've started with c++ library like 'getch()' or something else. But, I realize that it's useless. It seems that Houdini hooks all mouse & keyboard event, so I can't catch any events in my codes. I'm trying to know how to get some input events from Houdini, but I can't. I'll be really happy when you teach me how to deal with it. Thanks for reading and have a nice day.
×
×
  • Create New...