Jump to content

Search the Community

Showing results for tags 'manifold'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi guys, I'm trying out Renderman and I've been having trouble posting on their forums, so I hope someone with a bit of experience can help me out here. I'm trying to generate texture coordinates from the shader network using a pxrManifold3d node, but I can't seem to be able to give it custom coordinates and "object" coordinates appear to be stretched or projected from only one axis, not as a box but as a plane, what am I not seeing? Also, can I manipulate the uv coords with math nodes? they should be vectors as far as I know. The other question I have is regarding the pxrroundcube node, as far as I can see it is meant to be used with pxrmultitexture, but what about using it for normal maps? I hope someone can help me out with this, I'm pretty sure I'm doing something wrong but can't figure out what.
×
×
  • Create New...