Jump to content

Search the Community

Showing results for tags 'matrix3'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 2 results

  1. For the full course, visit : https://www.cgforge.com/course?courseid=quaternions-matrices In this quick tip, we take a look at a practical example which takes advantage of both quaternion and matrix (and/or Euler) based rotation.
  2. correct me if i shouldn't be doing things this way, but basically in a wrangle sop rather than creating a bunch of separate control channels, i want to make one matrix3 and then access the individual components. here's a couple ways i've tried: matrix3 testMatrix = ch3("testMatrix"); f@testValA = testMatrix[0][0]; f@testValB = getcomp(testMatrix, 0, 0); f@testValC = testMatrix[0:0]; i apologize if this is beyond n00b, but i've tried over an hour to figure this out and got no where. thanks!
×
×
  • Create New...