Jump to content

Search the Community

Showing results for tags 'metaball'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 5 results

  1. Hi Guys, For a tool i'm working on i need the radius of my metaball to be affected by the size of a painted region from a terrain, can anybody suggest how this would be done? It needs to change as the user paints but i'm getting stuck on the exact terminology of the code i would need to type into the region field on the metaball, this is what i currently have typed into the radius field on the metaball but it isn't working: getpointbbox_size(/obj/leaf_pile/"bound1", 0) Any suggestions would be greatly appreciated!
  2. Hello, excuse my noobness, but i am looking for a way to translate a bulge along a curve path to deform a tube. I have a tube and my curve, i add a metaball, to which i add a "follow path" constraint. The metaball moves along the path as i advance the timeline. then comes the time i select the tube , then bulge using the metaball as magnet. i now have control on the bulge, but now the bulge stays static and does not follow the metaball's path anymore. How can i achieve this? For my needs, it would be even better if i could just translate the bulge on one of the curve's axis, instead of having it animated over time. Thanks for any help ! Pierre D
  3. metaball issue

    Hi guys do you know how can i change the direction of force for metaball. I mean if i have a building and want to explosion just particular side (x direction etc.) how can i do it? something like this...
  4. Metaball Filter

    When using the particle fluid surface node, it outputs polygons, and they have a really nice filter method to shape the metaball at the conversion to polygon. 1. Is there a way when using a copy sop and metaball (old school way to make a mesh) to apply this same type of filter to the metaball? Is there some kind of just "filter metaball" node? 2. Can the particle fluid surface node , output a filtered metaball field instead of converting to polygons - In other words, can I NOT convert to polygons, but just filter the metaball mesh and then ill convert it to polygons at a later step using the "convert meta" node
  5. Hi all! I have a scene with 2 areaLights and one environment light (rendering mode: ray tracing background) Metaballs are copyed on points by copy sop. So i have strange artifacts on some random frames showed on the picture. Its strange, but when i try to rerender this frames this black thing does not disappear. When i convert metaballs to geometry through ConvertMeta sop nothing changes so it defenetly not a geometry problem. Rop node refract limit : 3 , reflect limit:1, diff limit :1 any ideas?
×