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  1. I guess this is more directed at pipeline TDs, but I'm wondering how people do studio wide installs and updates (for new Houdini builds, but also for Maya service packs, environment file updates etc) on Windows. Previously we've done everything manually but this is obviously inefficient and more and more time consuming as the studio grows in size. Ive been looking into it and it seems SCCM and GPO are pretty common for this kind of thing as well as msiexec scripts - though it seems you only get an exe from sidefx so I guess I would have to convert that to msi? We use deadline for our render farm which is able to do 'maintenance jobs' which can execute a batch script once on each slave so that (with an msiexec script) could be an option. If anyone could mention their current solution or any advice on this that would be great. Cheers, Mike
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