Hi all,
I'm attempting to make a new operator, and I'm still relatively new to Houdini in this regard, so every time I see this interface
I am always left with some questions, as there seems to be no list in the documentation about why the operators are broken up into these 'Operator Styles' and 'Network Types', e.g.
Why are these particular 'Operator Styles' the ones available? Are they presets, or are they fundamentally different in some way?
Is a 'VEX Type' 'Geometry operator' different from a 'Python Type' 'Geometry operator'? And is that different from a 'Subnet Type' 'Geometry operator'?
'Python Type' is one of the Styles, but I thought all operators were implemented in Python - does this type mean something else?
The documentation on the New Operator Type doesn't answer theses questions.
I'm currently trying to write a particle cache exporter, so I though it needs to be an 'Output Driver Type', but if I do that the callback script option is greyed out.