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Showing results for tags 'normals direction'.
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This is a simple network consisting of a circle with a scatter node that's followed by an attribute wrangle to create (and orientate) some normals upward. It's working but I'm curious as to why all the normals lay down as they get further away from the center of the circle. Here's what's in the Att Wrangle :: vector a = set(0,1,0); @N = normalize(a+@P); Increasing the Y parameter affects the normals' direction (e.g. a value of 1000 forces them straight up without a noticeable difference in their relative angles, where a value of 1 has the noticeable falloff like influence). I'm wondering why it has a stronger influence toward the center of the circle?