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Found 25 results

  1. OpenCL Sim caching with multiple gpus

    Hi, is there anyway to cache my pyro sim in opencl with my 4 gpu (4xgt1080)? i couldn't find any preferences on houdini or topic in search. Thank you.
  2. N-body via SOP solver with OpenCL

    Here is it.:) nbody_opencl.hipnc
  3. OpenCL and Smoke Dual Rest

    During testing Dual Rest Fields in Smoke solver found out that "Gas Advect CL" (in OpenCL mode) doesn't want to advect "rest rest2" fields. Microsolver just shows warning: The same in H15.5 and 16 Google said nothing..
  4. I know GPU renderers take advantage of multiple GPU's, but does H16 OpenCL performance also benefit?
  5. what is the file: C:\Program Files\Side Effects Software\Houdini 16.0.633\bin\OpenCL\bin\x64\cl.cfg used for? Its just CL_CONFIG_GL_DIRECTX_INTEROP = False inside. What would happen if I set it to "True"? Maybe it s a solution for my problem on a dualgraphic Laptop, one Intel one Nviia, that just the Intel is used for OpenCL....
  6. opencl kernel DATA type question?

    In the opencl sop ,I just can't find the right data type for the ramp parameter. who can't help me !!
  7. OpenCL simulations on ADM GPU

    hi guys, sorry can't speak English well. I planning to buy new hardware for OpenCL simulations on GPU. I study a little about pro-GPUs computing performance and find some information in https://en.wikipedia.org/wiki/FLOPS "Built using commercially available parts. AMD Ryzen 7 1700 CPU combined with AMD Radeon Vega FE cards in CrossFire tops out at over 50 TFLOPS (OMGOD!!!) at just under US$3,000 for the complete system." is it right? Can combine two AMD Radeon Vega FE cards in CrossFire with CPU? Does it help to speed up simulations in Houdini? Which Single-precision or Double-precision floating-point is more important in Houdini? is it depend on 32bit or 64bit process in software? https://pro.radeon.com/en-us/product/radeon-vega-frontier-edition/ OpenCL™ 2.0 Support Enables professionals to tap into the parallel computing power of modern GPUs and multi-core CPUs to accelerate compute-intensive tasks in leading CAD/CAM/CAE and Media & Entertainment applications that support OpenCL. Does Houdini support OpenCL 2ver?
  8. Where to change opencl device

    Hey, can anybody tell me where I have to write this line "HOUDINI_OCL_DEVICENUMBER=1" in order to force houdini to use my second GPU and not the one plugged to the display? Its not doing anything when I pase this into the houdini.env file.
  9. Hi Curious why enabling 'OpenCL' in the Advanced TAB of my pyrosolver causes my sim to fail. What happens is theat when enabled, I can simulate about the first 30-40 frames of a smoke sim only. Is there some other OpenCL related setting in application preferences? AFAIK, OpenCL should be fully supported on my setup, Ubuntu Linux 16.04 and NVIDIA Titan X Pascal GPU. Possibly Nvidia driver related?
  10. OpenCL error

    Hello there, I've been trying to learn openCL and use it in houdini. To start I imported the position attribute and generated a kernel, but it keeps spitting out this error (without editing or adding things to the code) OpenCL Exception: clSetKernelArg (-51)
  11. Hi all, is it possible or a way to enable all my GPUs for OpenCL? i have 3x titan-x and a quadro m4000 total of 4 cards. thanks
  12. Hi, Please let me know if there is a simple setting in preference where we can enable or switch to GPU or OpenCL. I am not sure whether viewport uses GPU, I think it does and I would also like to know if we can directly switch a DOP node to use GPU for its calculations. Can Mantra and Arnold use GPU? Please let me know the specific settings. Thanks again.
  13. Converting VEX to OpenCL

    Hi My understanding is that VEX runs entirely on the CPU. But with the right hardware (ie latest Pascal based GPU) the same functionality in OpenCl could be magnitudes faster. Is anyone aware of any OTL or other project which have converted VEX code to OpenCL?
  14. Hi If you are enabling OpenCL does installing the latest CUDA 8.0 Toolkit offer any advantage over simply having the latest Nvidia drivers installed?
  15. Volume convolution on the GPU using OpenCL. For 27M voxels using 100 iterations, OpenCL is 650 times faster than C++ and 12525 times faster than VEX.
  16. OpenCL Smooth SOP

    Smoothing geometry on the GPU using OpenCL. In VEX it has to be done in 2 steps where the same thing can be achieved in OpenCL in one step using barriers [khronos.org]. For a 822K polygon model, it's over 500 times faster than VEX on GTX 970 for 1000 iterations, and over 600 times faster for 10K iterations. Timings are recorded separately as there seems to be some overhead when running them one after another. Special thanks to SESI.
  17. This operator allows you to run an OpenCL kernel as part of your SOP network. Depending on the GPU, some operators can be orders of magnitude faster than even VEX. In this case the OpenCL code is 144 times faster than VEX on GTX 970.
  18. Hi, Looked all over the forums and couldnt find a solution, so opened a new thread. I am using Pyro in Houdini 14 and when I set "Use OpenCL", the Houdini Console pops up with what I believe to be an error. (see attached image) Do I need to install a driver or something for my graphics card? Am currently using a Quadro M4000. Hope someone can help out. Thx in advance. Here are other specs to the computer I am using: PC: Dell Precision T7810 OS: Windows 7 SP 1 64bits CPU: Intel Xeon ES-2630 v3 @ 2.40GHz RAM: 64 GB GPU: Quadro M4000
  19. Hey using HOUDINI_OCL_DEVICENUMBER=1 in Houdini build wont work. There are no problems with the 14 builds. I really would like rule out any hardware/driver issues on my side and need a repro from you guys. Ive already passed this on to the support during the open beta. Thanks
  20. GPU Device choice

    I have to GPUs I like to utilize in Houdini, one for opengl drawing and the other solely for OpenCL computation. Using following variables: HOUDINI_OCL_DEVICETYPE=GPU HOUDINI_OCL_DEVICENUMBER=0 But I am unsure if its really separated or if the drawing card also does the opencl computation. Is there any way to figure out which device is used for what task? tried to monitor with the gpu-z but it is giving some inconsistent results Thanks Sebastian
  21. Hey, at the brink of having Octane in Houdini, and a (kinda) Nvidia vram support for 64bit opencl, I am thinking of upgrading my GPUs to two Titan X cards. I am aware that Sli wont do much with OpenCl, but alot for gpu rendering. Octane Benchmarks are batshit crazy with such a rig. What I am concerned about are some reports of the double precision capabilities with Maxwell chips, as these wont match those of the first Titan card which had aimed at the computation market. How would this affect the OpenCl computation within Houdini? I believe that the Maxwell Quadros would have the same issue.
  22. http://www.cgchannel.com/2014/09/video-amds-new-gpu-based-raytrace-renderer-for-maya/ And 3ds Max integration: http://fireuser.com/blog/video_demo_of_firerender_interactive_photorealistic_rendering_plugin/ Does SESI consider involving in this? Looks pretty cool according to OpenCL part and I suppose AMD is quite big and stable as the developer (as far as I know only Octane 3 supports OpenCL path). What do you think?
  23. Hello! I haven't seen a resource that benchmarks the calculation speed of graphics cards in Houdini so I thought I'd post this. I hope that people can participate and post their scores using their gaming/workstation graphics cards so other people can get a rough idea of the performance of each graphics card in Houdini before they decide to buy/upgrade anything. This should only take a few minutes - 1. Start Houdini 2. Use the following units under your Hip File Options - Unit Length - 1 Unit Mass - 1 3. Frame Range 1-240 @ 24fps 4. Add a sphere at origin 5. Goto the Pyro FX shelf tool and select Explosion. Select the sphere. 6. Disable Cache Simulation in your DOP and use the following settings - Pyro Container Settings Division size - 0.075 Size - 7.5, 10, 7.5 Center - 0, 4, 0 Resize Container Settings Padding 0.3 Subtract Threshold 0.2 9. Select the Pyrosolver. In the Advanced tab, turn on OpenCL 10. Save the file and restart your computer 11. Use a stopwatch or http://www.online-stopwatch.com/ to keep track of the time 12. Open the file, start the sim and the stopwatch timer 13. Record the time after 240 frames. 14. Run the same sim again but with OpenCL disabled 15. Post the exact times with your PC Specs, Houdini version and OS in the following format (using my results as an example) - Houdini Version - OS - Windows 7 Ultimate x64 GFX - Zotac 770GTX Amp! Edition (2GB) / Driver - 347.09 Time - 1:37.222 CPU - Intel i7 3770K @ stock Time - 2:09.503 Other - ASRock z77 Pro3 Motherboard, 32 GB Corsair Vengeance RAM Thank you! PS - I've attached a hip file with the above settings using Houdini 14 that you can run right away. Thanks for the suggestion, Skybar. OpenCL_TestFile.hipnc
  24. There is no better way how to start the New year than smoke your GPU BulletSOP 2.5 preview features implementation of WIP Bullet Library 3.0 with OpenCL(CPU/GPU) support. Please keep in mind that this version supports only fraction of BulletSOP features and It's only for testing and highly unstable! For OpenCL settings, check btSolver node -> Advanced tab! You can activate "old" CPU solver(which has some bugs unlike BulletSOP 2.0.10) and compare result and speed. Testing scene includes 80K boxes(of course you can try to go higher - change settings on OpenCL tab). And If you want to publish some result(s) it's better to restart Houdini(clean memory) before running final simulation. So Let's try it and let us know about your results! Best wishes, Milan Suk BulletSOP binary is free of charge, but You can make a donation and help keep the project running. It's up to you! Download BulletSOP v2.5 preview for Windows(compile on Houdini 13.0.260): bit.do/bulletsop_2_5_preview PS: This is my result on 3 years old GPU!
  25. Computing -

    Hi. I want to know something about Houdini Rop Cache and Computing. Im simulating 240 Frames of dust with smokesolver emitted from particles. Pyro Divisions are 0.06 - Volume source scale divisions: 0.1 Im caching and from Frame 0 to Frame 100 it was only 4 hours.. .bgeos weight from 18 Mb at early start to 200 Mb each bgeo file. So now the caching and is taking ages.. It took 17 hours to cache from Frame 100 to Frame 133. Bgeos are getting as big as 450mb each. How long it will take to cache until Frame 240? Is It normal that a bgeo weight 400mb and take 1.5 hours to compute each frame? Im using Open CL - Quadro 4000