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  1. Hello, I'm looking for help breaking down this tutorial, specifically the cable generation part, which starts around 26 minutes in. Are there other resources that go more in depth into point-cloud based path searching algorithms? I would like to achieve similar results to the video and be able to generate non-intersecting cables that can be warped around an asset. I know this tutorial is older, so I'm wondering if there is a different way to achieve this with a current addition of houdini. Thanks for the help!
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