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Found 1 result

  1. Hey guys ! I have a simple test setup - a bone in Houdini with a Pre-Transform rotation of (45, -45, 0), and then an animation on the x rotate When I export that to Maya by FBX, I would expect the Pre-Transform to transfer to the Joint Orient of the bone But it doesn't. So the animation in Maya is a mess in the three axis. Is there anything I missed ? Thanks !
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