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Found 5 results

  1. Hey everyone, I'm a generalist newcomer, I've been lurking for some time around Houdini and lately found some time to get into it. I decided to start my learning with a classic, procedural rock generation, I've been following some nice tutorials with good results (youtube.com/watch?v=2oC9TOgQ3KE youtube.com/watch?v=-IcOKBNNfyo&list=PLNbgmFvU__fiEIv-g12l5KDiW1YAH9MRt&index=2) So I decided to do my own version of it and I wanted to recreate this kind of silicon mineral, because I find the form of the surface (and material) really fascinating. Now, I think the general setup from the turorials I followed gets me in the right direction for the shape of the rock, I can get the sharp edges and all. What I am struggling with are the smaller details, the tiny grooves that follow the direction of a face, the diversity in the surfaces the fact that some faces stay smooth while others are sharp and jagged. The tutorials I followed use vop noise layers (both vdb and geometry version) to generate details in the form, but I cannot seem to find a good combination of noises to get close to tis shape. I am even wondering if the vop approach is at fault here, and maybe I need to try something else for something like this. But I don't know what exactly. So I wanted to ask fro help and advice from the more experienced users, let me know if you have some ideas or knowledge you can share on this problem!
  2. Hey guys, so I'm building a procedural erode / rock tool. Here are my results so far, the tool generates an infinite number of variations on these. I intend to add more surface detail like cracks and more small geometry details, breaking up the edges more, tweaking the nodes and playing around with it. I'm very happy with the results so far. Also I'd like to know if people are interested in this, it feels nice working on this knowing that it will be useful for people. All the best, Wout
  3. -Procedural Rock Formations for ue4 saber Jlassi Houdini Hive at SIGGRAPH 2017-. Part of it. I would like to know how to select and delete some voronoi. (Does it involve visualizing a group of sculptures?)
  4. Hi! Does anyone here know how to recreate the rocks in this video? There is a little breakdown and it seems simple, but I have never seen any tutorial of some sort regarding this. https://vimeo.com/243241180
  5. Hi! This is my first post here, hopefully I'm posting in the right section. I recently released a procedural rock generator asset for Houdini. It can generate various types of rocks by using geometric or volumetric displacement, perform remeshing and polygon reduction, create UV coordinates and also apply a procedural texture which can be baked to a file. Link: https://www.orbolt.com/asset/Techie::rock_generator::1.0 I hope to add more features later on. I'm sure most of you here can create this sort of asset easily but maybe it's still useful for some of you, I've spent quite a lot of time on creating it. If you have any comments (e.g. if the price is fair or not) or features you'd like me to add, let me know.
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