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Found 4 results

  1. Hi, I want to export spectra value from Ocean evaluate - Export to Texture from Houdini and I want to apply same texture to maya and render in maya>arnold or redshift. If there is any help would be highly appreciated . Basically I need to render Ocean Simulation in maya instead of Houdini . Please Help!
  2. When you have complex ocean spectra layered together using masks with varying speeds, and even animated timescales, retiming them while keeping the same approved look becomes a technical challenge. In this lesson you will see how to achieve this as a procedural post-retime operation, without having to modify any ocean spectra individually.
  3. I wrote an article that is probably only of interest for the .1% It is a crash introduction to HDK, C++ and the mesh laplacian. https://mbaadsgaard.com/portfolio/laplacian-eigenvector-plugin-for-houdini/ Feedback is, of course, also welcome
  4. Hey, I have to work a a pretty huge ship szene. Unfortunately I can't really give out the spectrum file or the masks because during the baking process all my memory gets eaten up (64 GB) what ends in a crash. So we are talking about a test situation with only 1 million flip particles. I also decreased the mask resolution to 0,1 and tried ‘use input volumes only’. The flip domain itself is very huge (400-600 m).So how could I save some memory during this process or even make it work at all?
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