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Found 7 results

  1. Hi guys, I'm attempting to get the thickness of an object and use this to blend between two pbr layers - in this case a sharp refractive layer into a sss-y one. I could sample an sdf volume on disk and read the thickness from there. But I'm wondering is there a way to do this at render time. For example, catching the position of a ray entering and exiting a surface with lots of sample. Any ideas? Example scene much appreciated! Thanks.
  2. Smoke Effect skin

    Hi Everyone I was wondering if someone knows how I can create this effect I have just done a simple smoke simulation, but I do not know how to make the inside: also, if anyone knows, I am trying to create this object with the exterior like the purple surface, but the inside to look like this: ANY HELP WOULD BE APPRECIATED
  3. Smoke Effect skin

    Hi Everyone I was wondering if someone knows how I can create this effect I have just done a simple smoke simulation, but I do not know how to make the inside: also, if anyone knows, I am trying to create this object with the exterior like the purple surface, but the inside to look like this: ANY HELP WOULD BE APPRECIATED
  4. Modeling Operation Questions

    How can you move a copy independently of the other copies without breaking the copy node ? How do you add thickness to an extruded curve ? I was hoping Depth Scale was the answer unfortunately, no What node splits an extruded curve, by split I mean edge split ? Finally for this little batch of questions, can you merge selected vertices after a copy node, instead of them, in my case overlapping ?
  5. Hi all, I have been learning to use bullet sim for the past few weeks and was trying to add thickness for my breaking teapot. I have unchecked "Create Inside Surface" at the Voronoi fracture node to remove the insides, but currently the surfaces are paper thin. I have tried all the extrude nodes, but my surface points seem to get wonky. I am also wondering if there is an effective way to auto freeze the small pieces from rolling around, I have tried some solutions from the forum but it haven't completely stopped it. I am guessing it is a drawback for using bullet sim or I shouldn't be cracking the geometry into really small pieces. I have attached a picture and file too Thank you! voronoi_v002.hipnc
  6. Hi guys i want to connect neighbours count to cd to create a tickness attribute , i can do that in ice easily but i confused to do that with neighbors in vopsop . could you help me please ? thanks
  7. is it posible to make a shader that emulate thickness? example i have a skirt geometry and i dont want to be dealing poly extruding and rendering, can a shader make a grid object look thicker at rendering?
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