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Found 4 results

  1. Hi everyone, We're urgently looking for a solid Pipeline TD to join our growing team in Bournemouth, UK. Must be eligible to work in the UK. Desired knowledge/expertise: Maya, Houdini, Redshift, Golaem Crowd, Python, Deadline, Windows and Linux, UI design, solving per show render and data-flow challenges, liaising with department heads. We are an 80-seat full service VFX studio working on film, TV and commercials. Recent projects include Life, 47 Meters Down, Philip K Dick's Electric Dreams and Nocturnal Animals. We are looking to expand even further over the coming months to accommodate a number of big shows that we've won recently. We operate a little differently to a lot of our contemporaries, putting staff treatment first and encouraging healthy work/life balance through 7-hour working days and discretionary overtime/TOIL for the odd occasion that deadlines stack up. We're five minutes away from the beach, too. If you get the chance, please check out what we've been up to at www.outpostvfx.co.uk! IF YOU'RE INTERESTED, PLEASE EMAIL US AT TALENT@OUTPOSTVFX.CO.UK. Can't wait to hear from you!
  2. Hey guys, I'm currently looking at FX TD career opportunities in New York. I'm open to working freelance, either on-site or remotely, and long term positions. My experience is nearly 2 years using Houdini. It was taught as the main software in my Master's program - Digital Effects at Bournemouth University, UK. After my graduation, I worked at Framestore NY on TV, commercials and VR. I had a 6 month contract with Framestore, which unfortunately they weren't able to renew due to scheduling and budgeting. References available upon request. In my time using Houdini, I have created a wide array of effects to a high level. These include: fluids, cloth, smoke, hair & fur, RBDs, soft bodies, particles, pyro/volumes. I also have a excellent knowledge of the vfx pipeline due to my professional experience and having worked on my own personal projects during my student days. I have extensive experience in Nuke and PFTrack, as well as 3DS Max, Maya, After Effects, Premiere and Photoshop. Please see my links below for my showreel and other details. I have eligibility to work in both US and UK as I have dual citizenship. Showreel | Linkedin | Vimeo | Portfolio | Resume Cheers, Mark
  3. Hey if you all want to see me make a fool of myself, Gamasutra will be interviewing me on their twitch channel at 12:00 PST. https://www.twitch.tv/gamasutra > https://www.twitch.tv/gamasutra/v/114068477 It's a lead up to my GDC talks on the work we did for Halo 5: Guardians. Drops some comments and make me laugh, or ask some general questions.
  4. Looking at the rest of the work here, I'm almost embarrassed to share. But here it is. I guess I should be proud this is from an actual production. "10.0" a made for TV disaster film set in LA. Flat, render, and comp. No details, sorry, it's kinda old and from long ago. No special sauce and it didn't take too long. The part that took the longest, actually, was rebuilding the model from the original asset, which was unusable. But thanks to Houdini's procedural tools (and eye-balling it) I cranked it out pretty quick.
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