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Found 2 results

  1. Smoke Solver Collision on Type

    Need a bit of help on a problem for a client, ( on an NDA as well ). Basically, I have a pipeline that shoots to Octane in C4D for the VDB usage and the smoke sim I made is fine and they are head over heels for it but the type (in the smoke) in the first frame is too pixelated for them and not high res enough. I've been trying to find the right amount of density and type space to keep the titles as sharp as possible but when I put them into C4D and play around about it's still exported in Alpha somewhat pixelated. Any ideas? I have a sample hip of the pig had at a reasonably replicated density to the pig but I need it to be more stoic. Smoke_collide_pig.hip
  2. I want to have possibility to list point or primitive attributes in my menu according to type user will pick. Lets say that my operator default state for attribute type is Point attrbute which I got covered by PRM_Template(PRM_STRING, 1, &attributeParm_Name, PRMzeroDefaults, &SOP_Mantragora::pointAttribMenu); and user switched type to Primitive. Should I update the menu with PRM_Template::setChoiceListPtr(&SOP_Mantragora::primAttribMenu) ? If so, where I should do this? Putting it in cook() method didn't worked. EDIT: The same case is for groups. There is SOP_Mantragora::groupMenu But it lists all group types at once. And I want to have listed only those specified by user and switch between SOP_Mantragora::pointGroupMenu and SOP_Mantragora::primGroupMenu Thanks
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