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Found 1 result

  1. Hi, I'm using the lovely volumeCloud shader from the waterfall shading masterclass to shade points as volume puffs. What I like about this solution is that it doesn't require the creation of a volume grid in the scene. However I would now like to add more advanced features in the shader such as fade out based on camera distance, density driven particle attributes etc. Is there any other way to achieve this other than turning the points into volume and using a volume shader? I'm thinking about creating a custom shader from scratch, but would need a bit of help, please :-) (Please find attached the example shading netwrok from the waterfall shading masterclass) MisterP BasicShaderSetupSpray.hip
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