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melazoma

Character rig with full-body IK setup?

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Hi all,

We are trying to get the effect of the Auto Full-Body IK rig in newer versions of Maya.

Has anyone attempted to build a character rig with full-body IK?

i.e. pulling a finger far enough and it will drag the entire body with it.

Any hints, tips, discussions, or examples on how to setup this up will be much appreciated.

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Maybe you can setup the something like this: Parent a shoulders control to the arm ik control through a blend object. In the blend object, use an expression for the weight, that "activates" the parenting (setting it to 1) only when

the arm control is at a distance bigger then the length of the arm's bones, and when less, it disables the parenting. Pretty much like how you will set a stretchy IK arm.

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You can always easily add the feature to your local version of the asset and then you'll always have it.

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It looks like you meant to answer my post on the toon character. If so, you are right, I did, but I think others can benefit from it as well.

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