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tomhanks

Render massive ribs in mantra

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Maybe in Houdini Exchange:

http://www.sidefx.com/exchange/info.php?fileid=620&versionid=620

http://www.sidefx.com/exchange/info.php?fileid=609&versionid=609

http://www.sidefx.com/exchange/info.php?fileid=344&versionid=344

They are for prman but mantra works in similar way.

(Are you the same from Massive Forum? Because I wanted to answer you there but I can only answer in the Educational forum)

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Hey

The thing about massive that massive is broken into a number of components,

The part that makes the animation - and spits out AMC's or ASF's (BRAIN)

The Part that builds the skeleton and binds the geometry to the skeleton (BODY)

and the part that combines both of these at render time - The massive Procedural

so in order to render massive data out, you've got to rewrite the massive procedural to work in mantra, to parse the BODY and all its textures and ANIMATION at rendertime, to form the geometry on the fly, so as far as I know, this isnt possible right now

however way back when, I heard that they were thinking of writing a mantra procedural, which would be exactly what you are after.

:blink:

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The part that makes the animation - and spits out AMC's or ASF's (BRAIN)

Are these Acclaim mocap files?

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Maybe in Houdini Exchange:

(Are you the same from Massive Forum? Because I wanted to answer you there but I can only answer in the Educational forum)

No I am not.

Thanks for the reply.

Anyone here tried to render ribs with 3Delight?

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