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Metallic paint shader v002

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Hey guys,

I've just updated a metallic paint shader I was working on for a while.

I finally got the missing ingredient: sparkles!

Thanks my colleague Nicolas Rous who found exactly what I needed.

I'm also planning eventually to allow use of sprites to define sparkle shapes. Anyone as a clue how this could be achieved by the way? I was thinking spreading my sprites randomly using pointclouds, even thought I don't know how to use them properly yet. Any simpler ideas for the purpose?

Here's the video!


Edited by jrgauthier

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Very nice work on the shader.

Curious question did you use the layered shader as a starting point?

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