Macha 117 Posted July 29, 2010 (edited) My viewport is quite "sticky". Even very simple scenes slow down when rotating and moving about the scene. This goes away when I use High Quality Lighting or switch to Hidden Line mode. I updated my driver to the latest version but now High Quality Lighthing doesn't work at all, the screen is black. Anybody else experience this? graphics: Quadro FX580 driver: 258.96 OS: XP32 I also get the error below whenever I start H11 or mplayer loads. Edited July 29, 2010 by Macha Share this post Link to post Share on other sites
Macha 117 Posted July 29, 2010 (edited) translates to something like Entry Point cannot be seen Procedure entry point xxx dynamic link library xxx wasn't found. Edited July 29, 2010 by Macha Share this post Link to post Share on other sites
Macha 117 Posted July 29, 2010 I also have this weirdness happening to me in the scene context... Share this post Link to post Share on other sites
vmuriel 0 Posted July 29, 2010 My viewport is quite "sticky". Even very simple scenes slow down when rotating and moving about the scene. This goes away when I use High Quality Lighting or switch to Hidden Line mode. I updated my driver to the latest version but now High Quality Lighthing doesn't work at all, the screen is black. Anybody else experience this? graphics: Quadro FX580 driver: 258.96 OS: XP32 Same here using Nvidia Quadro FX 3500. I have unchecked "Display Options -> Effects -> Material Shaders" to back to old Houdini viewport behavior. Nothing about your others problems. Share this post Link to post Share on other sites
Orange35 0 Posted July 29, 2010 I updated my driver to the latest version but now High Quality Lighthing doesn't work at all, the screen is black. Anybody else experience this? Same here too, using Nvidia 8600 GTS.. On ATI HD 2400 all works fine. Share this post Link to post Share on other sites
Pazuzu 281 Posted July 29, 2010 (edited) Same here using Quadro FX4600, tested with the latest drivers (258) and rolled back to 197. When i play with smoke sims, the viewport stick to some frames during the playback. Edited July 29, 2010 by Pazuzu Share this post Link to post Share on other sites
malexander 403 Posted July 30, 2010 All current Nvidia drivers 256 and above do not work with Houdini 11 yet, as compiling the basic material shader fails with an internal Cg compiler error. We've filed a report with Nvidia and are awaiting a fix/advice on the matter. In the meantime, drivers between 185-197 need to be used. Share this post Link to post Share on other sites
ilay 0 Posted July 30, 2010 Works fine at my simple nv240gt with drivers v.257.21, Share this post Link to post Share on other sites
malexander 403 Posted July 30, 2010 It usually drops back to per-vertex (fixed function) lighting when the default shader fails to compile. But this means that HQ Lighting, Ambient Occlusion and shadows won't work. If these do work on the Nvidia 240, I'll attach that info to the bug report I've filed with Nvidia (I don't have one of those cards, myself), and hopefully that'll aid them in tracking the problem. Thanks! Share this post Link to post Share on other sites
ilay 0 Posted July 30, 2010 (edited) Hi Sorry, Mark. I made mistake, it's bug. While testing, i got: HQ Lighting - for first activation of this option - working, then if turn off(restart), black screen or segmentation fault. Restart PC and work again... not houdini Ambient Occlusion - same as HQL Shadows - working Edited July 30, 2010 by ilay Share this post Link to post Share on other sites
malexander 403 Posted July 30, 2010 I've managed to work around the issue in 256+ Nvidia driver versions, in Houdini 11.0.458. In case anyone does GLSL work, indexing gl_LightSource[] in a for() loop, even if it's 0 to gl_MaxLights, will not work in a fragment shader in driver version 256 and above. You'll have to unroll the loop. Share this post Link to post Share on other sites
houdineer 0 Posted July 31, 2010 I got the same problem. The viewport started to become sticky as long as I added something into the scene (just a torus and a grid). My graphic card is Nvidia GeForce 8800 GT (on the MacPro 3,1, MacOS 10.5.8), but I don't know how to get the info of the version of my graphic card. but all the icons are displayed normally. Share this post Link to post Share on other sites
ilay 0 Posted August 2, 2010 (edited) 11.0.460(win32/64) build, works(turn on/off or any manipulations). Nvidia 240 gt(drv.v.257, ogl 3.3). Will try at 258. Upd. at nv.drv.258.96 works fine http://www.box.net/shared/4fbhkld0qz Edited August 2, 2010 by ilay Share this post Link to post Share on other sites
malexander 403 Posted August 2, 2010 11.0.460(win32/64) build, works(turn on/off or any manipulations). Nvidia 240 gt(drv.v.257, ogl 3.3). Will try at 258. Upd. at nv.drv.258.96 works fine http://www.box.net/shared/4fbhkld0qz Thanks for checking those out. Much appreciated! Share this post Link to post Share on other sites
mishurov 3 Posted August 3, 2010 Same here using Nvidia Quadro FX 3500. I have unchecked "Display Options -> Effects -> Material Shaders" to back to old Houdini viewport behavior. Nothing about your others problems. Thanks a lot, it has just helped me on a Mac. Viewports are with quick interaction again. Share this post Link to post Share on other sites
vmuriel 0 Posted August 3, 2010 Not working yet, black objects when 'Material Shaders' is checked. Nvidia Quadro FX 3500 Driver version: 258.96 Houdini 11.0.460 Windows 7 64 bits. Display options warning icon message: Texture use: 0 MiB (0 maps) Framebuffer: 31 MiB (1052x683) Warning: Omnidirectional area shadows are not supported by DX9 hardware. Omnidirectional point shadows will be used instead. Share this post Link to post Share on other sites
malexander 403 Posted August 3, 2010 Not working yet, black objects when 'Material Shaders' is checked. This is fixed in tomorrow's build, 11.0.462. The problem affected DX9-class hardware (such as the Quadro x500 series, GEforce 7x00 & 6x00, ATI X800/600/300, X1800/1600/1300). I believe you can work around it by enabling HQ Lighting in the meantime. Share this post Link to post Share on other sites
vmuriel 0 Posted August 3, 2010 This is fixed in tomorrow's build, 11.0.462. The problem affected DX9-class hardware (such as the Quadro x500 series, GEforce 7x00 & 6x00, ATI X800/600/300, X1800/1600/1300). I believe you can work around it by enabling HQ Lighting in the meantime. Great Mark, I will test 11.0.462 version. Yes, I can work unchecking "Material Shaders" in "Display Options". Share this post Link to post Share on other sites
mishurov 3 Posted August 3, 2010 Macbook, Intel GMA X3100. In 3d viewport options "Material shaders" checkbox is disabled, but "Transparency" checkbox in same area is enabled, I have turned off transparency. But viewport is very very slow, although viewport in Houdini 10 interacts normally in scenes with simple geometry. Maybe SESI had turned on "Material shaders" by default, because when I am changing material peoperties in the parameter editor, performance are slightly slowing down. Houdini 10 viewport interacts well using this obsolete videocard. Share this post Link to post Share on other sites
malexander 403 Posted August 3, 2010 Macbook, Intel GMA X3100. In 3d viewport options "Material shaders" checkbox is disabled, but "Transparency" checkbox in same area is enabled, I have turned off transparency. But viewport is very very slow, although viewport in Houdini 10 interacts normally in scenes with simple geometry. Maybe SESI had turned on "Material shaders" by default, because when I am changing material peoperties in the parameter editor, performance are slightly slowing down. Houdini 10 viewport interacts well using this obsolete videocard. Try setting the environment variable HOUDINI_OGL_DISABLE_FBO = 1. This will also disable color correction in the 3D viewport, but it may restore interactivity. Apple's Intel video drivers are better than Intel's own, but it's still pretty tricky to get decent performance out of most Intel GPUs. Intel graphics aren't supported by SESI, so very little attention is given to them. Even the new Intel HD 4500 is tremendously slow with Houdini (even slower than using Software GL, ironically enough). Share this post Link to post Share on other sites