akirasun 0 Posted December 6, 2010 Try to find a way that can avoid objects overlapping each others base on object's radius. Built a simple network inside VOPSOP , but it seems not work correctly Here is my VOPSOP setup Thanks in advance ScattePoints_02.hipnc Share this post Link to post Share on other sites
Stalkerx777 168 Posted December 6, 2010 (edited) Try to find a way that can avoid objects overlapping each others base on object's radius. Built a simple network inside VOPSOP , but it seems not work correctly Here is my VOPSOP setup Thanks in advance Take a look at this tutorial, right from begining, you'll find what you need ). Peter uses point expressions there, but you can do the same in vops. Good luck! Edited December 6, 2010 by Stalkerx777 Share this post Link to post Share on other sites
Stalkerx777 168 Posted December 6, 2010 Here is quick example. Simple stamp expr. based on distance between points ScatterPoints_02_edit.hipnc Share this post Link to post Share on other sites
akirasun 0 Posted December 6, 2010 Take a look at this tutorial, right from begining, you'll find what you need ). Peter uses point expressions there, but you can do the same in vops. Good luck! Thanks ,I will take a look Share this post Link to post Share on other sites