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hopbin9

*noob* How to cap a clipped sphere.

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Hi,

For some reason can't produce a very simple model.

In SOP create a Sphere (set to Polygon Mesh), connect to a Clip and then a Cap node. The clipped sphere will not be capped.

What could I be doing wrong?

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Ok, this always happens to me. I struggle and struggle to solve the problem, get frustrated, put the question here and as soon as I do that. I figured it out.

So if I use PolyCap it works, but it needs the edges.

Is there a way to pass PolyCap the clipped edges, because this is for an Asset with parameters to change it's shape. So the edge counts will always be changing.

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Arg... it happen again...

Group Geometry then select Edges / Unshared Edges.

Houdini you continue to amaze and confuse me at the same time :)

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An alternative that doesn't rely on having to manually group any components is to use the Divide SOP set to Remove Shared Edges. This will give you a cap like surface that you can fuse to the clipped geometry and use. It also gives your a bit more freedom if you need to do additional operations to the cap.

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An alternative that doesn't rely on having to manually group any components is to use the Divide SOP set to Remove Shared Edges. This will give you a cap like surface that you can fuse to the clipped geometry and use. It also gives your a bit more freedom if you need to do additional operations to the cap.

Oh that is nice, and works much better on procedural objects.

Do you have a trick for creating a beveled edge on the sphere after it's been clipped and capped? I've been trying to figure out how to do this for a few days, without any luck.

I can manually select the edges and use PolyBevel, but I can't procedurally select those edges. :(

Thanks,

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Something like this? I just grouped the primitive on the "cap" surface and bevel only that group.

Oh man, thank you so much. Wish I could repay some how, cause this is going to same me a lot of time :)

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Do you have any ideas on how to solve this problem?

Create a Torus, apply a Clip, then use Divide. It'll create two capped pieces, but when clipped horizontally across the Torus it should produce a cap with a hole in. Instead two caps overlapping are created.

I thought about using Cookie to cut out the hole, but it doesn't seem to work on planner objects.

Any ideas?

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In SOP create a Sphere (set to Polygon Mesh), connect to a Clip and then a Cap node. The clipped sphere will not be capped.

The Cap SOP works with NURBS and Mesh (not polygons) geometry types.

Dragos

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