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JoshJ

how to sharpen geometry (opposite of smooth)

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I'm looking for a way to sharpen geometry, for example, choosing areas with more curvature and making those areas have an even sharper curvature, eventually becoming a sharp edge. I tried to play around with the measure sop and point clouds, but haven't yet achieved the effect.

There are some brushes in zbrush or mudbox that can do this, but does anyone have any link to a procedural algorithm or concept of how it could be done?

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Very nice, thanks Brian ! seems to work for volumes as well :D

Edited by bunker

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Very nice, thanks Brian ! seems to work for volumes as well :D

sweet, got any pics of that? i'd be awesome if you could pull 'mad detail' out of a fluid sim.

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Here is a simple test on a lowres cloud ( volumeblur+ volumevop )

post-3635-129770425391_thumb.jpg

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That's really excellent, exactly what I was looking for. Thanks Brian, and also bunker for the tip on volumes!

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Then try this technique on your velocity fields in a pyro sim in a Gas Field VOP.

And instead of adding back, multiply by itself and add back. Will sharpen the velocity fields and create all kinds of cool swirlies in your sim.

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Then try this technique on your velocity fields in a pyro sim in a Gas Field VOP.

And instead of adding back, multiply by itself and add back. Will sharpen the velocity fields and create all kinds of cool swirlies in your sim.

I don't know how to do blurring in the gasvop, but I tried the sop solver.

Like that?

volsharp.hip

post-4013-129773796417_thumb.jpg

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Hey Macha,

the best is to use microsolvers for that, so you don't need any SopSolver :

volsharp2.hip

You can do the sharpening calculation in one GasFieldVop, or with two GasCalculate.

It works, but since you sharpen the velocity on every frame, it gets really noisy quickly.

:)

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The difference is even more noticeable in the render:

post-3635-129771089813_thumb.jpg

really nice!

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This technique is very cool.

Thanks for sharing

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NNnnnice. Could be probably used for something like this too:

http://www.petershipkov.com/development/SOuP/videos/peak_liquids.mov

Turning blobby fluid meshes a bit crispier.

edit: Hmm well after a quick test maybe not.

Oh you mean the old Peak SOP followed with the Smooth SOP. Check out the attached file for how to do this in Houdini.

sharpen_fluid_extreme.hip

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