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derm

Activating object in DOPs with translation object forum post

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Hey all,

I remember coming across a forum post about this topic:

Basically just activating an object in DOPs when the "activator" object gets to a certain $TY value. I've searched but haven't found it. Anybody remember this post or could point me in the right direction? Thanks!

Edited by derm

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Posted an example of something similar here:

Does that help?

Hey pg! Well that's not exactly what I was looking for for this particular task, HOWEVER, one of the .hip files the poster posted was exactly what I was looking for for another part of my project. So thank you very much!

Edited by derm

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Someone over at sidefx.com directed me to what I was looking for.

It's the ChoreographedBreakup scene in the help file, that's where I saw it from :)

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