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Learning microsolvers


TopNub

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Hello.

I was not very happy with the flame of a standard tool from the shelf. This tool is too complex and slow and not flexible. Maybe I'm doing something wrong (though I work with Pyro a month now) but I did not get much to vary the behavior of solver and shader. I would like to start studying microsolvers to create a tool for the my fire.

Please give here the development of fire made based on the pyro, or instead of, but not as complicated as the pyro, so I had to start learning microsolvers

Thanks!

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meh, that's not even a question :lol:

Hello.

I was not very happy with the flame of a standard tool from the shelf. This tool is too complex and slow and not flexible. Maybe I'm doing something wrong (though I work with Pyro a month now) but I did not get much to vary the behavior of solver and shader. I would like to start studying microsolvers to create a tool for the my fire.

Please give here the development of fire made based on the pyro, or instead of, but not as complicated as the pyro, so I had to start learning microsolvers

Thanks!

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for learning how to use microsolvers more effectively, you can check out this tutorial:

http://www.sidefx.com/index.php?option=com_content&task=view&id=1234&Itemid=262

This one walks you through building the Houdini 9.5 fire solver out of microsolvers:

http://www.sidefx.com/index.php?option=com_content&task=view&id=1422&Itemid=344

Also the pyro-solver is made out of a ton of microsolvers so you can always jump in and poke around.

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Hello.

I was not very happy with the flame of a standard tool from the shelf. This tool is too complex and slow and not flexible. Maybe I'm doing something wrong (though I work with Pyro a month now) but I did not get much to vary the behavior of solver and shader. I would like to start studying microsolvers to create a tool for the my fire.

Please give here the development of fire made based on the pyro, or instead of, but not as complicated as the pyro, so I had to start learning microsolvers

Thanks!

:rolleyes: Is it google translate? right? :D

This tool is too complex and slow and not flexible
You think making your own stuff in DOPs - much easier? Not flexible? :ph34r: Are you sure?Think of it again.
...but not as complicated as the pyro...
smoke solver?
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Higher speed will only give new mikrosolvers(HDK) with more optimized algorithms. But you can get a lot of different custom effects, or a small acceleration of the standard model, by removing some of the additions.

I couple of years ago studied the effects of these guys, the projects were made for h10.

http://dl.dropbox.com/u/4265149/microsolvers%20dev.rar

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Hi all and thanks for the examples!

A little out of topic, but I am very concerned about this issue. Pyro material in question.

I need to do scattering for pyro. If I understood correctly, now scattering in Houdini does not work quite correctly. If I stop the calculation, in the rendering stage I do not see any fire or smoke from the simulation, I see scattering only :blink:

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Have a look at Mario's presentation :

http://www.sidefx.com/index.php?option=com_content&task=view&id=1496&Itemid=344

Hi all and thanks for the examples!

A little out of topic, but I am very concerned about this issue. Pyro material in question.

I need to do scattering for pyro. If I understood correctly, now scattering in Houdini does not work quite correctly. If I stop the calculation, in the rendering stage I do not see any fire or smoke from the simulation, I see scattering only :blink:

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I couple of years ago studied the effects of these guys, the projects were made for h10.

http://dl.dropbox.com/u/4265149/microsolvers%20dev.rar

Wow! very useful. I learned micros solvers last summer during my internship with SESI, but I learned it the hard way :P. These files would have been very useful, they still are, tnx for sharing!

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Pazuzu, bhaveshpandey, Nerox Please. I'm glad that it may to help to someone in something))

Hi all and thanks for the examples!

A little out of topic, but I am very concerned about this issue. Pyro material in question.

I need to do scattering for pyro. If I understood correctly, now scattering in Houdini does not work quite correctly. If I stop the calculation, in the rendering stage I do not see any fire or smoke from the simulation, I see scattering only :blink:

Pyro material with scattering, it is a little another question, wherewith the topic name.

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  • 1 year later...

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