Jump to content
Ungoliant

Bullet Works with deformation (animated objects) in H12?

Recommended Posts

your merge not is set up incorrectly. Change the inputs so the sphere is on the left side and have it set to "left input affects right input" and it will work!

cheers,

Manu

Share this post


Link to post
Share on other sites

your merge not is set up incorrectly. Change the inputs so the sphere is on the left side and have it set to "left input affects right input" and it will work!

cheers,

Manu

Hi thanks for answer, i change the collision relationship but the sphere dont affect the wall

Share this post


Link to post
Share on other sites
Guest mantragora

your merge not is set up incorrectly.

Hmm... However I look at this, however I switch words order I'm still not sure I follow your thoughts.

But if I learned anything from it master Manu, this is how my comment should look like:

However I look at this, sure I follow your thoughts however I switch words order I am still not. :D

Share this post


Link to post
Share on other sites

Your group0 mask is "piece100" when it should be "piece", I reckon.

Share this post


Link to post
Share on other sites

Your group0 mask is "piece100" when it should be "piece", I reckon.

the group mask is for the floor, I do not want to move, but I think that is the problem, you know another way? without keyframe, more procedural

thanks

Share this post


Link to post
Share on other sites

you might wanna check if you're using the latest build because I just tried your scene on my laptop which uses a slightly older one and it doesn't work.

On my workstation on the other hand it works fine, this one is using 12.0.588 !

Share this post


Link to post
Share on other sites

you might wanna check if you're using the latest build because I just tried your scene on my laptop which uses a slightly older one and it doesn't work.

On my workstation on the other hand it works fine, this one is using 12.0.588 !

Thanks ill try with lastest build, i have in the list the 12.0.562 i dont see 588

Share this post


Link to post
Share on other sites

There is no 12.0.588. The latest daily build as of today, is 12.0.562. Well, unless asnowcappedromance has a time machine. :)

Share this post


Link to post
Share on other sites

do you want me to send you a screenshot Edward ?

:)

But looking at the daily builds I might actually use .558 at work that would clarify the mystery :)

Edited by asnowcappedromance

Share this post


Link to post
Share on other sites

...deformable object for collision...

when you use the work deformable, i think cloth. which works nicely with bullet.

your scene however it looks like you want controlled destruction using glue clusters.

there is a recently posted example file here for glue clusters with fracturing and bullet here:

http://localhost:48626/nodes/sop/gluecluster

or

http://www.sidefx.com/docs/houdini12.0/nodes/sop/gluecluster

Edited by moondeer

Share this post


Link to post
Share on other sites

when you use the work deformable, i think cloth. which works nicely with bullet.

your scene however it looks like you want controlled destruction using glue clusters.

there is a recently posted example file here for glue clusters with fracturing and bullet here:

http://localhost:48626/nodes/sop/gluecluster

or

http://www.sidefx.com/docs/houdini12.0/nodes/sop/gluecluster

Thanks, ill try this scene, thanks everyone for the interest, ill post my progress later

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×