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hatrick

bones

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hi,

i'd like to show you one of our recent releases...

almost all the cg stuff except the productshot in the end was done in houdini ... modeling, animation, fx, lightning and rendering with mantra PBR ... at an early stage we ve created some texturemaps for the head (hard closeup:)) but i decided to try building a fully procedural shader.. lots of layered patterns and some control for specific areas with blured point attributes. so no painting in the end :)... As a generalist i had a great time getting !a little! deeper in shaderbuilding (vops). we've done the comp in nuke and grading in resolve ... hope you like it.

cheers

Lucas

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i'm a little confused ... i thought nibbler was joking about my initial fanboy "blabla" so i answered with a :) ...:) ...

anyway ... no cg mouse in the spot ...

cheers

Lucas

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