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David Gary

Rigid Body Tutorials

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That's incredible, i cannot find recent Rigid Body tutorials.

(i browsed sidefx, techimage, video tuts...)

Does anyone know a place?

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nope...it's not a Techimage tutorial....it was a demo....

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Greetings

and... yes, add me,too, for rigid body

I tried to fine anything about it ,bit none found

For maya,3ds or other 3D applications there are plenty...

Best regards,

Ben

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I finally found how to make more than one rigid body .

It's not very natural but it can sound Houdinically logical.

To create a RigidBody, it's quite simple:

at the Object level, select RigidBodyDynamics and select the Object you

wanna make a rigid body. That's it!

It creates a RBDcreate Pop in a Popnet and a ParticleChop in a dedicated chopnet.

Now, how to add another RBD:

Just Go into the created Popnet and add another RBDcreatePOP (with an another object to refer to).

To apply a force to the first RBD, append a ForcePOP to it and to make the second RBD for example a passive rigid body (like a wall), append a Property Pop to it ( set the Mass to 0, and the other parameters to whatever you want, just play with them).

Now (and that's the important thing) merge the two incoming Pop with

a CollectPOP. It links the rigid bodies.

Hit play and see the result.

That's all about it!

If anyone has other tips...

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