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roughsporty

particle forming geometry

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I want to simulate falling snow with particles and maybe with an attached mini-geo which makes pleasing snowflakes. I came up with the idea to displace the landscape incrementally for every particle touching the surface for a certain amount. So that the particles are just for the forming of the landscape and after that to make a nice render of a winter scene.

Can anyone out there point me in the right direction or give me some hints to start with?

Thanks

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there are a few ways to do this - but if you just want to have a nice snow covered surface then using shading is your best bet.

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