fayal 14 Posted November 2, 2012 I would like to create something like this on the reference video. https://vimeo.com/13003706 is it possible in h12? eny idea how i can do this effect? Share this post Link to post Share on other sites
mawi 77 Posted November 3, 2012 I would like to create something like this on the reference video. https://vimeo.com/13003706 is it possible in h12? eny idea how i can do this effect? Look at the Glue network constraint. It might look a bit advanced first time you put it down, but there is a good example file in the help and another few files floating around the forums. Share this post Link to post Share on other sites
fayal 14 Posted November 3, 2012 thank you mawi i think glue attach or detach the hole objects. the exemple i look for that i have 2 pieces to detach but not completely detach still one or 2 points attached between these pieces. Share this post Link to post Share on other sites
fayal 14 Posted November 5, 2012 hi everyone, i think there are solution in houdini 12.. there is one node in dop his name is spring network constraint anyone know how we can use this? no sidefx exemple Share this post Link to post Share on other sites
dzigakaiser 2 Posted November 7, 2012 Hi fayal, I was searching for this effect a few weeks ago and came across this thread: breakable string constraint - od[forum] Unfortunately, I didn't manage to set such a system up yet. If you find out how everything works, please let me know Share this post Link to post Share on other sites
ikarus 66 Posted November 7, 2012 thank you mawi i think glue attach or detach the hole objects. the exemple i look for that i have 2 pieces to detach but not completely detach still one or 2 points attached between these pieces. did you use a tetatrahedralized point cloud to generate the glue? you need to generate a localized, nearest-neighbors glue network to avoid having pieces like that stick randomly Share this post Link to post Share on other sites
fayal 14 Posted November 8, 2012 thank you freinds, dzgakaiser.....bunker give you his method that use python scripts.http://forums.odforc...ing-constraint/ sorry , still learning python for houdini cant do anything here . thank you ikarus, i like use this node in houdini dop name spring network constraints. this is my file if anyone can help. spring_constraint_network.hipnc Share this post Link to post Share on other sites
ryoji 1 Posted November 8, 2012 Hi fayal, I have tried same thing before. I think this thread achieved multi spring constraints. That time they used apply relationships but some sample files at the later part provide you how to get attributes for spring network constraints. http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18935 Share this post Link to post Share on other sites
fayal 14 Posted November 10, 2012 thank you Ryoji Fujita still trying good fies. thanks Share this post Link to post Share on other sites