SOPastian 0 Posted January 26, 2013 Hi guys, I'm new to Houdini and try to create random RBD "instances" with the RBD Point Object. Creating constantly new rigid-body like an emitter works like a charm, but I don't only want to create the same type. Is there a way to randomly point to a different sop-path for each new generated object? Best, Sebastian Share this post Link to post Share on other sites
anim 1,264 Posted January 26, 2013 you can use instance attribute which will contain path to SOP geometry per point rbd_point_object_random_geo.hip Share this post Link to post Share on other sites
SOPastian 0 Posted January 26, 2013 Thanks you Tomas! This helped me a lot. Cheers, Seb. Share this post Link to post Share on other sites
venator11387 2 Posted January 31, 2014 (edited) Update: Scratch this post. I file imported a debris geometry library that is numbered from 1-201, which I’m using for the RBD Point Object instancing path: $HIP/debris_library/debris_VPB.$F.bgeo I created an attribute “mygeo” that has the value expression: int(fit01(rand($PT), 1, 201)). What I’m trying to do is put the mygeo attribute into the file string to replace $F, so the instance will be randomized. I’ve tried using different point functions, but with no luck. Edited February 1, 2014 by venator11387 Share this post Link to post Share on other sites
Wenye 0 Posted May 24, 2018 Hi Tomas, thank you for sharing that scene. I was wondering if there was a way to add the capability of switching from low res geo to high res geo with your setup? Something along the idea of creating points to represent the simulated objs from DOP and then plugging that into a Transform Pieces? My knowledge is limited in this area and i haven't been able to figure it out. Any help with be much appreciated. Thank you. Share this post Link to post Share on other sites