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Roberto_R

Connecting front and back primitives to noise displacement sides

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Hey Guys

I'm trying to do a wood bark effect and was wondering how you would connect the front and back primitives whilst using noise displacement around the side. The noise makes the front and back faces have gaps and was wondered how you could cover this up with the front and back primitives. I've attached a simple version of what I'm talking about.

Thanks for looking at my post :)

simple_scene_odforce.hipnc

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It's probably easier to do displacement on the whole object (including front and back) and just mask (set to 0) the front und back part, so they don't displace.

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