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Export bsdf output as image plane?

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I've been trying to familiarize myself with creating shaders in VOPs and I'm running into an issue that seems like it should be simple and obvious but I can't seem to figure it out. How do you export the output from a bsdf node as an image plane? The parameter nodes give me errors when I plug them in, so maybe I have to convert them somehow, I don't know?



Edited by Jason.

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