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Hi... im using Voronoi fractures..

but after adding some interior detail the edge are displaying weird.

I have tried edgecusp and facet node but thats not working.

How to fix this kind of problem?

see example:

post-8303-0-82151000-1368289308_thumb.jp

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a good way is to add vertex normals with a vertexSOP set to cusp normals before shattering. the voronoifracture node gives you groups, inside and outside, and as outside already has vertexnormals just add vertex normals to the insidegroup. now You should have right shading on the outside and inside

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