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jungjaehwa

How to merge 2 particle fluid surfaces node?

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Hi there.

It is getting hot. How are you today.

Today I have a new pop question.

That is how to merge 2 particlefluidsurface nodes with each other size like 2 metaballs blended. .

As you can see, Left and right sphere connects each particlefluidsurface SOP.

The reason is that has each other size in particlefluidsurface SOP.

I have attached a image and a .hipnc file.

Please let me know.

Have a great weekend.

Best

Jamie.

post-3269-0-29764800-1369493618_thumb.pn

HowToMerge_2ParticleFluidSurfaces.hipnc

Edited by jungjaehwa

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Hello Bloomendale,

Thank you so much for your help.

Absolutely you have supported me the right answer that I catch a idea.

I don't know that using "pscale" at the particlefluidsurface node.

Thanks again. Perfect.

Happy weekend.

Best

Jamie

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Anyone ever find out if its possible? Am getting better tension and gloopy meshes without using VBDs.

I need to combine 2 particle flluid nodes without using VDBs etc.  Any old school method to retain the tension in the mesh?

 

Cheers!

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As bloomendale stated, you should just take 2 point caches and make 1 particle fluid surface out of it. If for some odd reason you are locked into combining two already existing particle fluid surface nodes, then scatter enough points on them and use a third particle fluid surface, the main idea being that unless you surface the points together in a single particle fluid surface, it will never be seamless.

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