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Pyro beat


luke046

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Hello all,

I've been doing some CHOPs n pyro test lately. Combining audio with animations is quite an interesting field I think. Also been playing with the pyro shader for different looks, appreciate any thoughts for improvements. My machine is a 2010 macbook pro, so a bit limited. Here's a test with pyro and CHOPs:

And a older one with particles:

Cheers!

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  • 3 weeks later...

Hi,

I’ve done some more CHOPs driven pyro, but with RBDs as well. Thought I share it here, and any ideas for improvements is highly appreciated (specially on pyro shading/comp in Nuke). Still rendering this on my laptop so a bit limited but trying to optimize for decent renders/time.

Fireballs

https://vimeo.com/67566626

Some pyro shading and mixing color test.

Painting

https://vimeo.com/67820300

Here I’ve done a similar example to this fumefx test: https://vimeo.com/65370346, but also from geometry. Maybe this could be useful for example to art direct a colourful smoke from a mood board or so.

Stones

https://vimeo.com/68041804

And here I use same technique as Painting but emitting from a cracked object. Also pushes the smoke with the velocity from RBD.

Rumble

With this one I thought would be interesting to use lyrics from a song with the counter and beat from CHOPs.

Heart

This is the latest one. Here I use one geometry to keep it a constant look, but a counter switches between RBD sims to generate different cracks on the beat. I also added debris pieces flying around with the velocity field.

Cheers!

Edited by luke046
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Great work :),

I was wondering, is the animation dependent on just the amplitude/volume of the music, or also on the pitch?

I'm trying to set up some basics for visualizing audio now, but every time I change the pitch range, or change the pitch resolution,

I have to rename all my CHOP channels manually again.

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Thanks man, glad you like it!

Here the animation are based on the amplitude off the two channels, and a counter with a threshold on the amplitude. Be interesting to take out even more sound attributes like the pitch, but I think in my case it can get a bit unclear if to much going on already.

Not familiar with that issue, but I try to have the final audio ready before I import to CHOPs. Maybe in your case you need to fix that in CHOPs though.

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